Designing the user experience for my thesis project was a challenge as UDK usually requires heavy unreal scripting. However, I created my main HUB using kismet scripting a combination of channel manipulation in Photoshop and UDK's build-in material editor.
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| Main Hub |
The main HUB is designed for an FPS perspective. Walking out into this interactive menu, the player can pick any level to play first. Stepping into the lit teleported will take the player to the game.
The main point of this project was to focus on unique level properties. As such, I had to create unique level icons.
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| Naval Shipyard Level |
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| Space Station Level |
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| Weapons Factory Level |
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